![]() ![]() Fixed bug where replaying the Two Lovers Scar would cause Enoch to not recast his Void balls when mode-shifting.Fixed bug where Magic Wand was not applying Charged for Spells that incrementally cost Mana over time, like FlameBarrier.Fixed Resolve loss sometimes not displaying the correct number due to rounding.Fixed bug where reloading a save with no ammo would fail to trigger the countdown, resulting in sometimes permanently being unable to recharge your ammo for a specific hero.Fixed candy applying INT scaling multiple times.We are very sorry for the bother, but this patch aims to rectify a world generation bug that has existed since the game’s launch in Early Access more than a year ago.īUG FIXES 99% of the bugs listed were brought up by the community, so we won’t bother tagging them as such. When you update to v0.7.1, it will require another reset of the World if you are currently in one. ![]() Hotfix v0.7.0c released on Monday required a reset of any randomly-generated Worlds, however it appears that fix was not thorough enough. Due to these struggles, we haven’t had a chance to correct all the issues we wanted to, so expect another minor patch to drop in the coming days. In the meantime, we are pushing a patch that will clarify what was changed in the numerous hotfixes released last week, and includes a number of new bug fixes. Our apologies for the rocky ride, but we hope fans still enjoyed the event and are looking forward to our next one. Despite it being an interim update, we had a hard time stabilizing the Haunted Hallows’ Eve, and released several hotfixes to address the problems. ![]()
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